Monster Definition: Difference between revisions
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You can find monsters everywhere. All of them have a unique defense mechanism that will pose a challenge for you, but sometimes you may get to command them and use them as allies as the battle continues. Diverse variation of the same creatures exist, and although they all look similar, they act in different ways. Be careful as you step into this world, you never know what's going to attack you! | |||
*[[:Category:Keyword|Keywords]] | *[[:Category:Keyword|Keywords]] | ||
* Attack | * Attack | ||
** Base + Element | ** Base + [[Cleave]] + Element | ||
* Defense | * Defense | ||
** Base + Element | ** Base + [[Brace]] + Element | ||
* | * [[Reaction]] | ||
** [[Social]] [[Skill Check]] Reaction Table | ** [[Social]] [[Skill Check]] Reaction Table | ||
* [[Health]] | * [[Health]] | ||
* Threat Use | * [[Threat Dice]] Use | ||
'''Threat Action:''' If at least one [[Threat Dice|Threat Die]] is available in the Hero's pool, the monster may attempt its Threat Action instead of (or in addition to, per its own profile) a normal Attack or Defense roll. Spend one Threat Die from the pool, then roll as the monster's own profile specifies (commonly 1d6, triggering its listed effect only on certain results). The Threat Die is spent the moment the attempt is made, whether or not the roll actually triggers the ability. | |||
{{Template:Monster | {{Template:Monster | ||
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|Health = [[Health]] | |Health = [[Health]] | ||
|Reaction = Reaction check success on a [[Social]] [[Skill Check]] | |Reaction = Reaction check success on a [[Social]] [[Skill Check]] | ||
|AttWhite = # | |AttWhite = # +[[Cleave]] | ||
|AttRed = # | |AttRed = # | ||
|AttOrange = # | |AttOrange = # | ||
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|AttPurple = # | |AttPurple = # | ||
|AttThreat = [[Threat Dice]] results after Rolling | |AttThreat = [[Threat Dice]] results after Rolling | ||
|DefWhite = # | |DefWhite = # +[[Brace]] | ||
|DefRed = # | |DefRed = # | ||
|DefOrange = # | |DefOrange = # | ||
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[[Category:Core Rule]] | [[Category:Core Rule]] | ||
[[Category:Primordial Periodical]] | |||
Latest revision as of 00:42, 5 September 2026
| Dicey Dangers, Core Rule | Game by Joel Hills |
| Core Rule Book | |
|---|---|
You can find monsters everywhere. All of them have a unique defense mechanism that will pose a challenge for you, but sometimes you may get to command them and use them as allies as the battle continues. Diverse variation of the same creatures exist, and although they all look similar, they act in different ways. Be careful as you step into this world, you never know what's going to attack you!
- Keywords
- Attack
- Base + Cleave + Element
- Defense
- Base + Brace + Element
- Reaction
- Social Skill Check Reaction Table
- Health
- Threat Dice Use
Threat Action: If at least one Threat Die is available in the Hero's pool, the monster may attempt its Threat Action instead of (or in addition to, per its own profile) a normal Attack or Defense roll. Spend one Threat Die from the pool, then roll as the monster's own profile specifies (commonly 1d6, triggering its listed effect only on certain results). The Threat Die is spent the moment the attempt is made, whether or not the roll actually triggers the ability.
| Monster Name | Health Health | ||||||
|---|---|---|---|---|---|---|---|
| Reaction | Reaction check success on a Social Skill Check | ||||||
| Attack | # +Cleave | # | # | # | # | # | # |
| Threat Threat Dice results after Rolling | |||||||
| Defence | # +Brace | # | # | # | # | # | # |
| Threat Threat Dice results after Rolling | |||||||
| Keywords | Monster list of Keyword | ||||||