Category:Primary Attribute: Difference between revisions
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==Primary Attribute== | ==Primary Attribute== | ||
While your attributes do not define your identity, it does define your standing in times of need. Those who are sociable can find themselves speaking their way to change the tides of conflict. Their words bring far more trepidation than their swords. Those who have strong physiques and quick reflexes are better at hand-to-hand combat, with their agility unmatched and the strength unlimited. While brawn and beauty may pave the way in the beginning, those with unparalleled minds are the ones who truly reach the finish line with their heads up high. Of course, with that being said, a little luck also goes a long way in putting a little shock in every turn. | |||
Your attributes would soon grow and change with the experiences you've gone through and the sacrifices you've committed. For some, you'll grow stronger. For others, you'll grow more impulsive. And for the rest, your luck may falter along the way. Whatever may happen, know that one thing rings true–you must hold your head up high and continue forward. | |||
*Can be adjusted by Class [[HERO-200|Table 200: Hero Class]] | *Can be adjusted by Class [[HERO-200|Table 200: Hero Class]] | ||
*Can be adjusted by an Item [[:Category:Attribute|Prefix Attribute]] | |||
==Heritage Attribute== | ==Heritage Attribute== | ||
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!Attribute !! Heritage !! Trait | !Attribute !! Heritage !! Trait | ||
|- | |- | ||
| [[Mind]] || Elf || [[:Category:Historian|Historian]] | | [[Mind]] || [[:Category:Elf|Elf]] || [[:Category:Historian|Historian]] | ||
|- | |- | ||
| [[Reflex]] || Fairy || [[:Category:Nimble|Nimble]] | | [[Reflex]] || [[:Category:Fairy|Fairy]] || [[:Category:Nimble|Nimble]] | ||
|- | |- | ||
| [[Luck]] || Halfling || [[:Category:Fortunate|Fortunate]] | | [[Luck]] || [[:Category:Halfling|Halflin]] || [[:Category:Fortunate|Fortunate]] | ||
|- | |- | ||
| [[Body]] || Dwarf || [[:Category:GravelHands|GravelHands]] | | [[Body]] || [[:Category:Dwarf|Dwarf]] || [[:Category:GravelHands|GravelHands]] | ||
|- | |- | ||
| [[Social]] || Human || [[:Category:Noble|Noble]] | | [[Social]] ||[[:Category:Human|Human]] || [[:Category:Noble|Noble]] | ||
|} | |} | ||
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[[Category:Core Rule]] | [[Category:Core Rule]] | ||
[[Category:Attribute]] |
Latest revision as of 01:05, 1 February 2022
Dicey Dangers, Core Rule | Game by Joel Hills |
Core Rule Book |
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Primary Attribute
While your attributes do not define your identity, it does define your standing in times of need. Those who are sociable can find themselves speaking their way to change the tides of conflict. Their words bring far more trepidation than their swords. Those who have strong physiques and quick reflexes are better at hand-to-hand combat, with their agility unmatched and the strength unlimited. While brawn and beauty may pave the way in the beginning, those with unparalleled minds are the ones who truly reach the finish line with their heads up high. Of course, with that being said, a little luck also goes a long way in putting a little shock in every turn.
Your attributes would soon grow and change with the experiences you've gone through and the sacrifices you've committed. For some, you'll grow stronger. For others, you'll grow more impulsive. And for the rest, your luck may falter along the way. Whatever may happen, know that one thing rings true–you must hold your head up high and continue forward.
- Can be adjusted by Class Table 200: Hero Class
- Can be adjusted by an Item Prefix Attribute
Heritage Attribute
Attribute | Heritage | Trait |
---|---|---|
Mind | Elf | Historian |
Reflex | Fairy | Nimble |
Luck | Halflin | Fortunate |
Body | Dwarf | GravelHands |
Social | Human | Noble |
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