Light and Darkness: Difference between revisions

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[[Category:Core Rule]]
[[Category:Core Rule]] [[Category:Dungeoneering]]

Revision as of 14:02, 4 July 2026

Dicey Dangers, Core Rule Game by Joel Hills
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Core Rule Book

Light and Darkness

Light is very important for Heroes to navigate the complexities of a dungeon.

  • In the Darkness heroes suffer -2 Dice-White-Icon.png on Skill Checks, Defense and Attack rolls
  • In the Shadow heroes suffer -1 Dice-White-Icon.png on Skill Checks, Defense and Attack rolls

Light Levels

Light Levels Modified Damage to Undead
Moon Light Attacks subtract -2 Dice-White-Icon.png Defense and Attack rolls
Dim Light Attacks subtract -1 Dice-White-Icon.png Defense and Attack rolls
Early Dawn Light na
Day Light, Destroys Vampires Attacks add +1 Dice-White-Icon.png Defense and Attack rolls
Bright Light, Destroys Vampires, Attacks add +1 Dice-White-Icon.png Attacks add +2 Dice-White-Icon.png Defense and Attack rolls
Burning Sunshine, Destroys Vampires, Attacks add +2 Dice-White-Icon.png Attacks add +3 Dice-White-Icon.png Defense and Attack rolls

Items that Produce Light

Torch--One-Use-Icon.pngBag - 1 Use

Creates Dim Light

Lantern--Backpack-Icon.pngBag

Creates Early Dawn Light

Oil--One-Use-Icon.pngBag - 1 Use

Spells that Produce Light

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