Light and Darkness: Difference between revisions
Jump to navigation
Jump to search
No edit summary |
No edit summary |
||
| Line 22: | Line 22: | ||
*[[Prismatic Light]] | *[[Prismatic Light]] | ||
*If you were to check a Time Box in Shadow add 1 [[File:Dice-Black-Icon.png|40px]] Black [[Threat Dice]] to your dice pool. | |||
*If you were to check a Time Box in Darkness add 2 [[File:Dice-Black-Icon.png|40px]] Black [[Threat Dice]] to your dice pool. | |||
__NOTOC__ | __NOTOC__ | ||
Latest revision as of 14:30, 8 August 2026
| Dicey Dangers, Core Rule | Game by Joel Hills |
| Core Rule Book | |
|---|---|
Light and Darkness
Light is very important for Heroes to navigate the complexities of a dungeon.
In the Darkness heroes suffer -2
on Skill Checks, Defense and Attack rolls
Light Levels
From dimmest to brightest: Moon Light, Dim Light, Early Dawn Light, Day Light, Bright Light, Burning Sunshine.
See Prismatic Light for the full effects of each level
- Torch and Candle both produce Dim Light,
- Lantern produces Early Dawn Light, and only Prismatic Light (on a strong roll) reaches Day Light or above.
Items that Produce Light
Spells that Produce Light
- If you were to check a Time Box in Shadow add 1
Black Threat Dice to your dice pool. - If you were to check a Time Box in Darkness add 2
Black Threat Dice to your dice pool.