Curse of Demetra: Difference between revisions
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==Curse of Demetra== | ==Curse of Demetra== | ||
Demetra did not create this spell to punish. She created it to teach. Those who carry an item they cannot put down learn quickly what it means to be truly burdened | Demetra did not create this spell to punish. She created it to teach. Those who carry an item they cannot put down learn quickly what it means to be truly burdened to feel the weight of something pulling against you in every fight, every breath, every moment of stillness. The minimum threat is not a design flaw. It is the lesson. You chose to pick it up. Now you carry it. | ||
==Charge Use== | ==Charge Use== | ||
Latest revision as of 01:47, 23 June 2026
| Dicey Dangers, Core Rule | Game by Joel Hills |
| Core Rule Book | |
|---|---|
Curse of Demetra
Demetra did not create this spell to punish. She created it to teach. Those who carry an item they cannot put down learn quickly what it means to be truly burdened to feel the weight of something pulling against you in every fight, every breath, every moment of stillness. The minimum threat is not a design flaw. It is the lesson. You chose to pick it up. Now you carry it.
Charge Use
Permanent — the target item is permanently attached to its equipped slot and cannot be removed. While this item is equipped, the Hero will always have a minimum of 5 Threat Dice in the pool, regardless of any other effect that would reduce Threat below that number.