Light and Darkness: Difference between revisions

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==Light and Darkness==
==Light and Darkness==
Light is very important for Heroes to navigate the complexities of a dungeon.
Light is very important for Heroes to navigate the complexities of a dungeon.


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===Light Levels===
===Light Levels===
From dimmest to brightest: Moon Light, Dim Light, Early Dawn Light, Day Light, Bright Light, Burning Sunshine.


From dimmest to brightest: Moon Light, Dim Light, Early Dawn Light, Day Light, Bright Light, Burning Sunshine. See [[Prismatic Light]] for the full effects of each level -- [[Torch]] and [[Candle]] both produce Dim Light, [[Lantern]] produces Early Dawn Light, and only Prismatic Light (on a strong roll) reaches Day Light or above.
See [[Prismatic Light]] for the full effects of each level
*[[Torch]] and [[Candle]] both produce Dim Light,  
*[[Lantern]] produces Early Dawn Light, and only Prismatic Light (on a strong roll) reaches Day Light or above.


===Items that Produce Light===
===Items that Produce Light===
 
*{{Template:Torch}}
{{Template:Torch}}
*{{Template:Candle}}
{{Template:Candle}}
*{{Template:Lantern}}
{{Template:Lantern}}
*{{Template:Oil}}
{{Template:Oil}}


===Spells that Produce Light===
===Spells that Produce Light===

Revision as of 14:28, 8 August 2026

Dicey Dangers, Core Rule Game by Joel Hills
CoreRuleIcon.png
Core Rule Book

Light and Darkness

Light is very important for Heroes to navigate the complexities of a dungeon.

In the Darkness heroes suffer -2 Dice-White-Icon.png on Skill Checks, Defense and Attack rolls

Light Levels

From dimmest to brightest: Moon Light, Dim Light, Early Dawn Light, Day Light, Bright Light, Burning Sunshine.

See Prismatic Light for the full effects of each level

  • Torch and Candle both produce Dim Light,
  • Lantern produces Early Dawn Light, and only Prismatic Light (on a strong roll) reaches Day Light or above.

Items that Produce Light

Spells that Produce Light


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