Light and Darkness: Difference between revisions
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{{Template:Core Rule Header}} | {{Template:Core Rule Header}} | ||
{{Template:Core Rule Navigation|right}} | {{Template:Core Rule Navigation|right}} | ||
==Light and Darkness== | ==Light and Darkness== | ||
Light is very important for Heroes to navigate the complexities of a dungeon. | Light is very important for Heroes to navigate the complexities of a dungeon. | ||
| Line 9: | Line 7: | ||
===Light Levels=== | ===Light Levels=== | ||
From dimmest to brightest: Moon Light, Dim Light, Early Dawn Light, Day Light, Bright Light, Burning Sunshine. | |||
See [[Prismatic Light]] for the full effects of each level | |||
*[[Torch]] and [[Candle]] both produce Dim Light, | |||
*[[Lantern]] produces Early Dawn Light, and only Prismatic Light (on a strong roll) reaches Day Light or above. | |||
===Items that Produce Light=== | ===Items that Produce Light=== | ||
*{{Template:Torch}} | |||
{{Template:Torch}} | *{{Template:Candle}} | ||
{{Template:Candle}} | *{{Template:Lantern}} | ||
{{Template:Lantern}} | *{{Template:Oil}} | ||
{{Template:Oil}} | |||
===Spells that Produce Light=== | ===Spells that Produce Light=== | ||
Revision as of 14:28, 8 August 2026
| Dicey Dangers, Core Rule | Game by Joel Hills |
| Core Rule Book | |
|---|---|
Light and Darkness
Light is very important for Heroes to navigate the complexities of a dungeon.
In the Darkness heroes suffer -2
on Skill Checks, Defense and Attack rolls
Light Levels
From dimmest to brightest: Moon Light, Dim Light, Early Dawn Light, Day Light, Bright Light, Burning Sunshine.
See Prismatic Light for the full effects of each level
- Torch and Candle both produce Dim Light,
- Lantern produces Early Dawn Light, and only Prismatic Light (on a strong roll) reaches Day Light or above.
Items that Produce Light
Spells that Produce Light