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  • 20:40, 15 July 2026Armored Centipede (hist | edit) ‎[1,128 bytes]Paxe (talk | contribs) (Created page with "{{Template:PRIM Header}} {{Template:ToDo}} ==Armored Centipede== Segmented plates run the length of its body, thick enough to turn aside most blades, built up over a lifetime spent in the den's tightest, most contested passages. It coils before it strikes, and the coil itself is dangerous, strong enough to pin a limb before the bite ever lands. A solid hit rarely feels like one against this thing. Most blows skate off plate rather than biting in. ==Actions== *'''Armore...")
  • 20:40, 15 July 2026Giant Spider Wasp (hist | edit) ‎[1,026 bytes]Paxe (talk | contribs) (Created page with "{{Template:PRIM Header}} {{Template:ToDo}} ==Giant Spider Wasp== Big enough now to hunt prey far larger than the spiders it started on, though it hasn't lost the taste for them. Its sting carries enough venom to drop something many times its own size, and it's patient enough to wait out the paralysis before finishing what it started. {{Template:Monster |Name = Giant Spider Wasp |Health = 7 |Reaction = 0-2 Aggressive, 3-4 Hostile, 5+ Cautious |AttWhite = 2 +...")
  • 20:40, 15 July 2026Trapdoor Ambusher (hist | edit) ‎[881 bytes]Paxe (talk | contribs) (Created page with "{{Template:PRIM Header}} {{Template:ToDo}} ==Trapdoor Ambusher== A larger, more patient cousin of the den's common trapdoor spiders, capable of holding perfectly still for longer than seems possible. When it finally moves, it doesn't telegraph the strike at all, one moment there's a seam in the floor, the next there isn't. {{Template:Monster |Name = Trapdoor Ambusher |Health = 8 |Reaction = Battle to the death |AttWhite = 4 +Cleave |AttRed = 0 |AttOrange = 0 |At...")
  • 20:32, 15 July 2026Cobweb-wrapped Straggler (hist | edit) ‎[991 bytes]Paxe (talk | contribs) (Created page with "{{Template:PRIM Header}} {{Template:ToDo}} ==Cobweb-wrapped Straggler== Someone, or something, spent long enough bound in silk to lose track of which struggles were real and which were just habit by now. It's free of the cocoon, more or less, but freedom hasn't made it any less desperate, and it doesn't seem to fully understand that the thing holding it isn't there anymore. {{Template:Monster |Name = Cobweb-wrapped Straggler |Health = 4 |Reaction = 1-2 Battle to the d...")
  • 20:32, 15 July 2026Crowfolk Scavenger (hist | edit) ‎[865 bytes]Paxe (talk | contribs) (Created page with "{{Template:PRIM Header}} {{Template:ToDo}} ==Crowfolk Scavenger== A lone Crowfolk picking through the den's edges, quick-fingered and quicker to run, more interested in whatever it can carry off than in a fight it doesn't need to have. It knows this territory isn't its own, and it doesn't intend to stay long enough to find out what happens if it pushes its luck. {{Template:Monster |Name = Crowfolk Scavenger |Health = 3 |Reaction = 0-2 Aggressive, 3-4 Hostile, 5+...")
  • 20:31, 15 July 2026Web Scorpion (hist | edit) ‎[864 bytes]Paxe (talk | contribs) (Created page with "{{Template:PRIM Header}} {{Template:ToDo}} ==Web Scorpion== Content to sit motionless among the webbing for as long as it takes, tail curled and ready, easy to mistake for just another dark tangle of silk until it isn't. It would rather not fight at all, but cornered or startled, the tail comes down fast. {{Template:Monster |Name = Web Scorpion |Health = 4 |Reaction = 1 Aggressive, 2-5 Cautious, 6+ Flee |AttWhite = 2 +Cleave |AttRed = 0 |AttOrange =...")
  • 20:31, 15 July 2026Den Centipede (hist | edit) ‎[809 bytes]Paxe (talk | contribs) (Created page with "{{Template:PRIM Header}} {{Template:ToDo}} ==Den Centipede== Long enough to span a corridor wall to wall, moving in a fast, low ripple that's hard to track by torchlight. It bites first and reconsiders never, and its many legs make it just as comfortable coming down a wall or ceiling as across open floor. {{Template:Monster |Name = Den Centipede |Health = 4 |Reaction = 0-2 Aggressive, 3-4 Hostile, 5+ Flee |AttWhite = 3 +Cleave |AttRed = 0 |AttOrange...")
  • 20:31, 15 July 2026Spider Wasp (hist | edit) ‎[916 bytes]Paxe (talk | contribs) (Created page with "{{Template:PRIM Header}} {{Template:ToDo}} ==Spider Wasp== A predator that hunts the den's own spiders, drawn by scent to a nest and patient enough to wait out even a Silkjaw. Its sting doesn't kill outright, it doesn't need to, a single strike is enough to leave prey unable to fight back while the wasp finishes the job at its leisure. {{Template:Monster |Name = Spider Wasp |Health = 3 |Reaction = 0-2 Aggressive, 3-4 Hostile, 5+ Cautious |AttWhite = 1 +Cl...")
  • 20:31, 15 July 2026Silkjaw (hist | edit) ‎[843 bytes]Paxe (talk | contribs) (Created page with "{{Template:PRIM Header}} {{Template:ToDo}} ==Silkjaw== Unlike the den's smaller spinners, a Silkjaw doesn't wait for prey to come to it. It hunts openly, low and fast, mandibles clicking loud enough to hear before it's close enough to matter. By the time that sound registers, it usually already has. {{Template:Monster |Name = Silkjaw |Health = 4 |Reaction = 0-3 Aggressive, 4+ Hostile |AttWhite = 2 +Cleave |AttRed = 0 |AttOrange = 0 |AttYellow = 0 |AttGre...")
  • 19:56, 15 July 2026CCVV-0251 (hist | edit) ‎[570 bytes]Paxe (talk | contribs) (Created page with "{{Template:CCVV Header}} ==Cocoon Rain== Something in the webbing overhead lets go, a scattering of old, brittle cocoons dropping without warning, some empty, some very much not. There's no telling which is which until they hit the ground. ==Actions== *Make a Reflex (4) check to get clear of the fall. **'''Success:''' You dodge clear, and whatever was in the ones that split open is too disoriented to act first. **'''Fail:''' One catches you square. Take a 3 File:Di...")
  • 19:56, 15 July 2026CCVV-0250 (hist | edit) ‎[656 bytes]Paxe (talk | contribs) (Created page with "{{Template:CCVV Header}} ==The Floor Isn't There== What looked like solid ground was webbing stretched over open space, and it doesn't hold. The drop beneath isn't a short one, and there's nothing to grab on the way down except more silk that tears just as easily. ==Actions== *Make a Reflex (4) check to get clear before it fully gives way. **'''Success:''' You throw yourself back in time, the floor intact enough to try another way. **'''Fail:''' You go down with it....")
  • 19:56, 15 July 2026CCVV-0249 (hist | edit) ‎[640 bytes]Paxe (talk | contribs) (Created page with "{{Template:CCVV Header}} ==The Long Web== A stretch of tunnel woven almost solid with layered silk, sticky in some places, brittle and sharp-edged in others, with no way to tell which is which until you're already committed. There's no room to stop and recover between patches. You cross all of it, or none of it. ==Actions== *Make three Reflex (4) checks in sequence to cross the tunnel. **'''Success (each):''' You clear that patch cleanly. **'''Fail (each):''' The web...")
  • 19:56, 15 July 2026CCVV-0248 (hist | edit) ‎[667 bytes]Paxe (talk | contribs) (Created page with "{{Template:CCVV Header}} ==Wasp and Web== A battle is already underway ahead, a cluster of spiders against a smaller number of wasps, both sides fighting like this is a border dispute that's been running for years rather than a fresh skirmish. Neither side has noticed you yet. That won't last if you're careless about which way you go. ==Actions== *Make a Reflex (4) check to slip past without either side turning on you. **'''Success:''' You get through while they're s...")
  • 19:55, 15 July 2026CCVV-0247 (hist | edit) ‎[746 bytes]Paxe (talk | contribs) (Created page with "{{Template:CCVV Header}} ==The Queen Takes Notice== Every strand of webbing in this stretch of the den pulls taut at once, the same subtle vibration running through all of it simultaneously, like something enormous just shifted its weight far away. Whatever's at the center of that web knows exactly where you're standing now. ==Actions== *Make a Mind (4) check to keep still and let the moment pass without drawing further attention. **'''Success:''' Whatever noticed yo...")
  • 19:55, 15 July 2026CCVV-0246 (hist | edit) ‎[811 bytes]Paxe (talk | contribs) (Created page with "{{Template:CCVV Header}} ==Elite Destroyers: Real Danger== This time it's not funny. Somewhere ahead, past the usual clatter of a scheme going sideways, a scream cuts through, real and frightened. One of the Elite Destroyers has gotten themselves genuinely stuck, wrapped tighter than they meant to be in webbing they were only supposed to be studying. Their friends are pulling uselessly at the strands, panic starting to outpace their usual bravado. ==Actions== *Make a B...")
  • 19:11, 15 July 2026CCVV-0226 (hist | edit) ‎[501 bytes]Paxe (talk | contribs) (Created page with "{{Template:CCVV Header}} ==The Weaver's Leftovers== Discarded silk lies in loose piles here, off-cuts and failed strands from something's ongoing work, not yet swept up or reclaimed. Most of it's worthless. Not all of it. ==Actions== *Make a Luck (3) check to sort through the pile before it's not worth your time anymore. **'''Success:''' Something usable turns up. Roll on the Treasure table. **'''Fail:''' It's all just scraps. {{Template:CCVV Footer}} [...")
  • 19:09, 15 July 2026CCVV-0224 (hist | edit) ‎[606 bytes]Paxe (talk | contribs) (Created page with "{{Template:CCVV Header}} ==A Fresh Kill== Something was hunted here recently, close enough that the webbing's still damp with it. Whatever did the hunting isn't in sight, but it hasn't gone far either, not with a kill this fresh left behind. ==Actions== *Make a Body (3) check to search the remains quickly before whatever made the kill comes back for it. **'''Success:''' You find something worth taking. Roll on the Treasure table. **'''Fail:''' You're st...")
  • 19:09, 15 July 2026CCVV-0223 (hist | edit) ‎[507 bytes]Paxe (talk | contribs) (Created page with "{{Template:CCVV Header}} ==Something Watching from Above== High up in the webbing, past where torchlight really reaches, something is holding very still and watching your approach. It hasn't moved yet. That doesn't mean it isn't about to. ==Actions== *Make a Reflex (3) check to pass through without drawing its attention. **'''Success:''' Whatever it was, it stays where it is. **'''Fail:''' It drops. Roll on the Common Monster table. {{Template:CCVV Foot...")
  • 19:09, 15 July 2026CCVV-0222 (hist | edit) ‎[627 bytes]Paxe (talk | contribs) (Created page with "{{Template:CCVV Header}} ==The Web Gives== The webbing underfoot has thinned to something closer to a net than a floor, stretched taut over a drop you can't see the bottom of. It'll hold your weight, probably, if you're careful about how you cross it. ==Actions== *Make a Reflex (3) check to cross without putting too much weight in one place. **'''Success:''' You get across without incident. **'''Fail:''' The webbing gives partway across. Add 1 File:Dice-Black-Icon....")
  • 19:09, 15 July 2026CCVV-0221 (hist | edit) ‎[634 bytes]Paxe (talk | contribs) (Created page with "{{Template:CCVV Header}} ==A Silk-Sealed Cache== Something has been wrapped and stored here deliberately, tucked into a gap between webbing and stone at a height too convenient to be accidental. Whatever it is, someone meant to come back for it. ==Actions== *Make a Mind (3) check to work the seal open without tearing whatever's inside. **'''Success:''' Whatever was stored here is yours now. Roll on the Treasure table. **'''Fail:''' The seal tears wrong,...")
  • 13:17, 15 July 2026CCVV-6146 (hist | edit) ‎[831 bytes]Paxe (talk | contribs) (Created page with "{{Template:CCVV Header}} ==Old Pipes== Ask her about the noises people swear they've heard down in the Wine Cellar and she waves a hand before you finish the sentence. "Old cellars settle. Casks shift, timber creaks, and once you've heard one wine-soaked story about a lonely ghost down there, you've heard them all." She's never actually been down herself, which she'll only mention if you push. Her certainty doesn't need company to hold up. It just sounds better when she...")
  • 13:16, 15 July 2026CCVV-6145 (hist | edit) ‎[862 bytes]Paxe (talk | contribs) (Created page with "{{Template:CCVV Header}} ==Just a Carving== Ask Piper about the stone griffin in the Common Room and she's got an answer ready before you've finished the sentence. "Fine stonework. Genuinely fine, whoever carved it clearly worked from a very good reference, maybe even a live sitting at some menagerie. But it's stone. It's always been stone." She'll happily talk your ear off about the tool marks along the wing if you let her. She's never once looked twice at it since dec...")
  • 13:16, 15 July 2026CCVV-6144 (hist | edit) ‎[747 bytes]Paxe (talk | contribs) (Created page with "{{Template:CCVV Header}} ==A Small Lie== Piper's eyes narrow the way they do right before she says something a little too pointed for polite company. "They said they were sold out. They were not sold out. People don't stack extra stock behind the counter if there isn't any." She shrugs, like it's not really her business, except it clearly is now. She won't say who. She'll absolutely tell you what to look for yourself. '''+1 Social until Darkfall.''' {{Template:Back}}...")
  • 13:16, 15 July 2026CCVV-6143 (hist | edit) ‎[709 bytes]Paxe (talk | contribs) (Created page with "{{Template:CCVV Header}} ==Shifting Crates== "It's a wheel, not a warning." Piper says it like she's said it a dozen times already, because she has. "One corner of that stall sinks a little further into soft ground every night the crates sit there. By morning it looks like the whole thing moved. It didn't move. It sank." She seems personally offended that anyone thought it was more interesting than that. '''+1 Mind until Darkfall.''' {{Template:Back}} {{Template:CCVV...")
  • 13:16, 15 July 2026CCVV-6142 (hist | edit) ‎[718 bytes]Paxe (talk | contribs) (Created page with "{{Template:CCVV Header}} ==Wrong Garden== "Someone's dog. Not a monster, not a ghost, not anything worth losing sleep over." Piper's already sketching the path in the margin of her notebook before you've finished describing it. "Big dog, wide feet, walks the fence line same time every night. Whoever's garden it wanders into next, tell them to leave the gate latched." She taps the page shut, satisfied, and doesn't look up again. '''+1 Reflex until Darkfall.''' {{Templa...")
  • 13:16, 15 July 2026CCVV-6141 (hist | edit) ‎[737 bytes]Paxe (talk | contribs) (Created page with "{{Template:CCVV Header}} ==The Egg Thief== Piper counts something off on her fingers before you've even finished the question. "Everyone's calling it a thief. It's not clever enough to be a thief, it's a possum, fat and unbothered, and it keeps coming back because nobody's raised the coop off the ground." She looks entirely too pleased about it. Raise the coop, or don't. She's already moved on to the next thing. '''+1 Body until Darkfall.''' {{Template:Back}} {{Templa...")
  • 13:14, 15 July 2026Piper Puzzlebrook (hist | edit) ‎[2,514 bytes]Paxe (talk | contribs) (Created page with "{{Template:CCVV Header}} ==Piper Puzzlebrook== Piper Puzzlebrook talks fast, thinks faster, and has strong opinions about people who do neither. She's the kind of scholar who reads a room the way most people read a book, cataloguing every detail nobody else bothered to notice, then stating her conclusion plainly and a little impatiently, as if she can't quite believe it took you this long to see it too. Thick glasses sit low on her nose, pushed back up out of habit more...")
  • 04:31, 14 July 2026Denna Wilkes (hist | edit) ‎[812 bytes]Paxe (talk | contribs) (Created page with "{{Template:CCVV Header}} ==Denna Wilkes== Someone's pinned against the wall by webbing thick enough to hold them fast, struggling less by the minute in a way that isn't a good sign. They're still lucid, still talking, but they won't be either for much longer if nobody cuts them free. ==Actions== *Make a Body (3) check to cut them loose before something notices the struggle. **'''Success:''' You free them in time. Grateful and rattled, they share what they saw on the...")
  • 04:31, 14 July 2026Idris Vane (hist | edit) ‎[1,384 bytes]Paxe (talk | contribs) (Created page with "{{Template:CCVV Header}} ==Idris Vane== Someone stands very still at the edge of the light, one arm and half a shoulder still bound in old, hardened silk they never fully worked free of. Whether they're a Hero who escaped a cocoon or something that only looks like one is genuinely hard to say until they speak. ==Actions== *Make a Social (3) check. Each success adds 1 to your roll on the table below. {| class="wikitable" style="color:black; background-color:#efeae2;b...")
  • 04:31, 14 July 2026Magpie (hist | edit) ‎[1,029 bytes]Paxe (talk | contribs) (Created page with "{{Template:CCVV Header}} ==Magpie== Cast out from the warband, by the look of the still-healing marks where their markings were stripped, this one's got nowhere left to belong and no interest in pretending otherwise. They size you up less like a threat and more like an opportunity. ==Actions== *Make a Social (3) check. Each success adds 1 to your roll on the table below. {| class="wikitable" style="color:black; background-color:#efeae2;border: 2px solid #B21224;" !...")
  • 04:31, 14 July 2026Talon (hist | edit) ‎[1,099 bytes]Paxe (talk | contribs) (Created page with "{{Template:CCVV Header}} ==Talon== Perched on a web-draped column, wings half-mantled, watching your approach with an ease that says this isn't the first Hero they've clocked from a distance. Whether they treat you as prey, competition, or something worth talking to seems to depend entirely on how you carry yourself. ==Actions== *Make a Social (3) check. Each success adds 1 to your roll on the table below. {| class="wikitable" style="color:black; background-color:#e...")
  • 04:30, 14 July 2026Corvus (hist | edit) ‎[1,131 bytes]Paxe (talk | contribs) (Created page with "{{Template:CCVV Header}} ==Corvus== An old Crowfolk sits well apart from the warband's usual haunts, feathers gone gray at the edges, watching more than speaking. They've clearly outlived several generations of whatever's led the Raiders since, and they've clearly decided that's someone else's problem now. ==Actions== *Make a Social (3) check. Each success adds 1 to your roll on the table below. {| class="wikitable" style="color:black; background-color:#efeae2;borde...")
  • 04:30, 14 July 2026Pica (hist | edit) ‎[1,103 bytes]Paxe (talk | contribs) (Created page with "{{Template:CCVV Header}} ==Pica== Not every Crowfolk in the den is looking for a fight. This one's set up a small, careful stall well away from the worst of the webbing, feathers preened, wares laid out with real pride. Whatever the Raiders think of outsiders, this one clearly does business differently. ==Actions== *Make a Social (3) check. Each success adds 1 to your roll on the table below. {| class="wikitable" style="color:black; background-color:#efeae2;border:...")
  • 04:26, 14 July 2026Andrew Necros (Stranger) (hist | edit) ‎[1,310 bytes]Paxe (talk | contribs) (Created page with "{{Template:CCVV Header}} ==Andrew Necros== He's the last person a Hero expects to find down here, and somehow the least surprised to be found. No torch, no weapon drawn, standing in the dark like he's been waiting rather than exploring. When a ratling scurries past him it doesn't flinch, doesn't attack, barely seems to notice him at all, and neither does he. He doesn't explain what he's doing here. He rarely explains anything. ==Actions== *Make a Social (3) check....")
  • 04:26, 14 July 2026Yselde Marrow (hist | edit) ‎[1,506 bytes]Paxe (talk | contribs) (Created page with "{{Template:CCVV Header}} ==Yselde Marrow== Someone who was clearly a person once spends most of their time near the shrine now, kneeling at a distance the ratlings seem to respect. Their eyes catch torchlight wrong, a little too bright, a little too steady, and something about the way they hold still doesn't sit right, though nothing about them is doing anything a Hero could point to. ==Actions== *Make a Social (3) check. Each success adds 1 to your roll on the table...")
  • 04:26, 14 July 2026Doran Fesk (hist | edit) ‎[1,117 bytes]Paxe (talk | contribs) (Created page with "{{Template:CCVV Header}} ==Doran Fesk== A figure stands at a junction of tunnels like they own the crossing, and given how the ratlings give them room to stand there, maybe they do. They don't raise a weapon. They don't need to. Whether you're allowed through is a decision they've clearly made before you finished approaching. ==Actions== *Make a Social (3) check. Each success adds 1 to your roll on the table below. {| class="wikitable" style="color:black; background...")
  • 04:26, 14 July 2026Wren Halloway (hist | edit) ‎[1,112 bytes]Paxe (talk | contribs) (Created page with "{{Template:CCVV Header}} ==Wren Halloway== Someone else is down here, pressed into a corner with a weapon held too tight for someone actually in control of the situation. They got split from whoever they came in with, they won't say how long ago, and they're one bad noise away from doing something reckless. ==Actions== *Make a Social (3) check. Each success adds 1 to your roll on the table below. {| class="wikitable" style="color:black; background-color:#efeae2;bord...")
  • 04:26, 14 July 2026Skritch (hist | edit) ‎[1,198 bytes]Paxe (talk | contribs) (Created page with "{{Template:CCVV Header}} ==Skritch== A ratling crouches over a spread blanket of scavenged goods, utterly unbothered by a Hero's approach. It doesn't attack, doesn't flee, just gestures at its wares like this is the most ordinary transaction in the world. Whatever the rest of the warren thinks of outsiders, this one clearly has other priorities. ==Actions== *Make a Social (3) check. Each success adds 1 to your roll on the table below. {| class="wikitable" style="col...")
  • 04:25, 14 July 2026Ansel Dourke (hist | edit) ‎[1,229 bytes]Paxe (talk | contribs) (Created page with "{{Template:CCVV Header}} ==Ansel Dourke== An old adventurer sits with his back against a wall he clearly checked first, boots patched more than they're whole. He's survived this place longer than anyone has any business surviving it, and the scars up both arms suggest it wasn't luck that did it. ==Actions== *Make a Social (3) check. Each success adds 1 to your roll on the table below. {| class="wikitable" style="color:black; background-color:#efeae2;border: 2px soli...")
  • 04:23, 14 July 2026Colm Adric (hist | edit) ‎[1,316 bytes]Paxe (talk | contribs) (Created page with "{{Template:CCVV Header}} ==Colm Adric== Someone is sitting very still in the dark, so still you nearly walk past without noticing them. When they finally speak, their voice carries the particular calm of someone who stopped being afraid of this place a very long time ago, longer than seems possible for someone still breathing. They know things about this cellar. Whether they're willing to share them is another matter. ==Actions== *Make a Social (3) check. Each succes...")
  • 04:23, 14 July 2026Miren Thale (hist | edit) ‎[1,303 bytes]Paxe (talk | contribs) (Created page with "{{Template:CCVV Header}} ==Miren Thale== A figure leans against a barrel like they've been waiting for you specifically, face lost entirely inside a deep hood. They don't say what they want. They don't say much of anything, just an offer, vague and unhurried, that you're free to take or leave. Something about the stillness of them makes it hard to tell which answer they're hoping for. ==Actions== *Make a Social (3) check. Each success adds 1 to your roll on the table...")
  • 04:22, 14 July 2026Perrin Vask (hist | edit) ‎[1,261 bytes]Paxe (talk | contribs) (Created page with "{{Template:CCVV Header}} ==Perrin Vask== A figure stands motionless in the dark ahead, wrapped in a cloak stitched from what might once have been a dozen different coats. They don't introduce themselves. They don't need to. Something about the way they hold the space says this cellar answers to them now, and whether you're allowed to keep walking is entirely their decision to make. ==Actions== *Make a Social (3) check. Each success adds 1 to your roll on the table be...")
  • 19:29, 13 July 2026Chittering Swarm-caller (hist | edit) ‎[862 bytes]Paxe (talk | contribs) (Created page with "{{Template:PRIM Header}} {{Template:ToDo}} ==Chittering Swarm-caller== Small and unimpressive on its own, easy to miss until it opens its mouth. The sound it makes isn't quite a squeal and isn't quite a chitter, somewhere between the two, and it carries far enough through the warren's tunnels to bring the sicklier corners of the nest running. {{Template:Monster |Name = Chittering Swarm-caller |Health = 3 |Reaction = 0-2 Aggressive, 3-4 Hostile, 5+ Cautious |...")
  • 19:29, 13 July 2026Debris Wraith (hist | edit) ‎[1,129 bytes]Paxe (talk | contribs) (Created page with "{{Template:PRIM Header}} {{Template:ToDo}} ==Debris Wraith== Something bound itself to the rubble long before the ratlings ever moved in, and it hasn't let go since. It has no clear shape, just a shifting mass of dust and broken stone with a presence behind it, cold enough to feel from several feet away. {{Template:Monster |Name = Debris Wraith |Health = 4 |Reaction = Battle to the death |AttWhite = 1 +Cleave |AttRed = 0 |AttOrange = 0 |AttYellow = 0 |AttGreen...")
  • 19:29, 13 July 2026Twisted Ratling (hist | edit) ‎[1,092 bytes]Paxe (talk | contribs) (Created page with "{{Template:PRIM Header}} {{Template:ToDo}} ==Twisted Ratling== Something about this one is subtly off, a joint that bends a little too far, a jaw set a little too wide, nothing a Hero could point to directly but enough to make the fight feel wrong from the first exchange. It hits harder than its size should allow, and it doesn't seem to feel it when it's hit back. {{Template:Monster |Name = Twisted Ratling |Health = 5 |Reaction = 0-2 Aggressive, 3-4 Hostile, 5+...")
  • 19:29, 13 July 2026Bone Picker Ratman (hist | edit) ‎[861 bytes]Paxe (talk | contribs) (Created page with "{{Template:PRIM Header}} {{Template:ToDo}} ==Bone Picker Ratman== A scavenger even by ratling standards, picking through the warren's dead and the battlefield's older dead alike, dragging back whatever's still worth carrying. It would rather flee with a find than fight to keep it, but corner it with nowhere to run and it fights like it's got nothing left to lose. {{Template:Monster |Name = Bone Picker Ratman |Health = 4 |Reaction = 1 Aggressive, 2-5 Cautious, 6+...")
  • 19:28, 13 July 2026Nest Guardian (hist | edit) ‎[1,016 bytes]Paxe (talk | contribs) (Created page with "{{Template:PRIM Header}} {{Template:ToDo}} ==Nest Guardian== Bigger and thicker-hided than the ratlings it watches over, a Nest Guardian doesn't leave its post willingly. It fights to hold ground rather than to win, and it doesn't hesitate to call the rest of the nest in if that's what holding ground takes. {{Template:Monster |Name = Nest Guardian |Health = 6 |Reaction = 0-3 Aggressive, 4+ Hostile |AttWhite = 3 +Cleave |AttRed = 0 |AttOrange = 0 |AttYell...")
  • 19:28, 13 July 2026Ratling Trapper (hist | edit) ‎[1,131 bytes]Paxe (talk | contribs) (Created page with "{{Template:PRIM Header}} {{Template:ToDo}} ==Ratling Trapper== More patient than the rest of the warren, a Trapper doesn't rush into a fight it can rig instead. It reads a corridor the way other ratlings read a meal, always looking for the spot where a Hero will have to slow down, and it's usually already there waiting by the time one does. {{Template:Monster |Name = Ratling Trapper |Health = 5 |Reaction = 0-2 Threatening, 3-5 Aggressive, 6+ Cautious |AttWhi...")
  • 19:02, 13 July 2026Broodling Swarm (hist | edit) ‎[925 bytes]Paxe (talk | contribs) (Created page with "{{Template:PRIM Header}} {{Template:ToDo}} ==Broodling Swarm== A mass of newly hatched spiderlings, small enough individually to crush underfoot, dangerous only because there are so many of them at once. They spill out of the den's egg sacs the moment something disturbs the wrong cluster, and their numbers have a habit of getting worse before a fight is over. {{Template:Monster |Name = Broodling Swarm |Health = 2 |Reaction = 1-2 Aggressive, 3-4 Hostile, 5+ Cau...")
  • 15:14, 13 July 2026Scrubby Ratmen (hist | edit) ‎[900 bytes]Paxe (talk | contribs) (Created page with "{{Template:PRIM Header}} {{Template:ToDo}} ==Scrubby Ratmen== Ratling scavengers, thin and mangy, dressed in whatever scraps of leather and rusted metal they've managed to pull together. Alone, one is barely a threat, more interested in fleeing with something shiny than fighting for it. In numbers, they get bolder fast, closing in from every crawlspace and gap at once until a Hero is surrounded before they've noticed being flanked. {{Template:Monster |Name = Scrubby Rat...")
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