Veil of Shadows
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| Dicey Dangers, Core Rule | Game by Joel Hills |
| Core Rule Book | |
|---|---|
Veil of Shadows
Movement through a dungeon leaves traces — sound, light, scent, disturbance. Veil of Shadows suppresses them. The spell does not make the caster invisible so much as it makes them uninteresting: a trick of light, a sound that doesn't quite resolve, a presence that the roaming things of the dark don't bother to investigate. It is most useful when time is short and noise is unavoidable. A skilled Bard doesn't just know how to be seen they know exactly when not to be.
Charge Use
When the Hero checks off a Time box marked with a W, they may cast Veil of Shadows before rolling the Wandering Monster check. Hero makes a Reflex Skill Check and checks the result against the table below.
| Reflex Skill Check | Result |
|---|---|
| 1 or 2 | No effect — roll the Wandering Monster check normally |
| 3 or 4 | Roll the Threat Dice twice; only trigger the Wandering Monster table if both dice show a 6 |
| 5+ | Skip this Wandering Monster check entirely |