Regeneration
Revision as of 02:04, 23 June 2026 by Paxe (talk | contribs) (Created page with "{{Template:Core Rule Header}} {{Template:Core Rule Navigation|right}} ==Regeneration== Healing all at once is one kind of miracle. Healing continuously is another — quieter, more stubborn, and in many ways more useful. Regeneration does not close a wound in a flash of light. It simply convinces the body to keep working on the problem. The Hero who carries this spell into the dungeon isn't looking for a dramatic recovery. They're looking to still be standing at the end...")
| Dicey Dangers, Core Rule | Game by Joel Hills |
| Core Rule Book | |
|---|---|
Regeneration
Healing all at once is one kind of miracle. Healing continuously is another — quieter, more stubborn, and in many ways more useful. Regeneration does not close a wound in a flash of light. It simply convinces the body to keep working on the problem. The Hero who carries this spell into the dungeon isn't looking for a dramatic recovery. They're looking to still be standing at the end of the room.
Charge Use
Hero makes a Body Skill Check. For each success, the Hero restores 1 Health at the start of each subsequent combat round for a number of rounds equal to the successes rolled. Track the remaining rounds the effect ends once all rounds are spent or combat ends.
| Body Skill Check | Regeneration Duration |
|---|---|
| 1 | Restore 1 Health at the start of the next 1 round |
| 2 | Restore 1 Health at the start of each of the next 2 rounds |
| 3 | Restore 1 Health at the start of each of the next 3 rounds |
| 4 | Restore 1 Health at the start of each of the next 4 rounds |
| 5+ | Restore 1 Health at the start of each of the next 5 rounds (maximum) |