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==Reflex== | ==Reflex== | ||
While they may not be quick thinkers, they are quick on their feet. Those who have pretty good reflexes could dodge a blade before they even know what they're dodging from. Their body works quicker than their mind, pushing them to move without any conscious thought. It's what makes them great fighters and warriors. As they are placed on the frontlines, they know exactly what to do without having to be told <i>what</i> to do. | |||
Be warned, when faced against them, keep your stance steady. Otherwise, they might knock you out before you even know what's happening. | |||
==Class== | ==Class== | ||
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*[[Raiden]] | |||
==See Also== | ==See Also== | ||
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[[Category:Primary | [[Category:Primary Attribute]] |
Latest revision as of 01:05, 1 February 2022
Dicey Dangers, Core Rule | Game by Joel Hills |
Core Rule Book |
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Reflex
While they may not be quick thinkers, they are quick on their feet. Those who have pretty good reflexes could dodge a blade before they even know what they're dodging from. Their body works quicker than their mind, pushing them to move without any conscious thought. It's what makes them great fighters and warriors. As they are placed on the frontlines, they know exactly what to do without having to be told what to do.
Be warned, when faced against them, keep your stance steady. Otherwise, they might knock you out before you even know what's happening.