Curse of Demetra: Difference between revisions

From Dicey Dangers Wiki
Jump to navigation Jump to search
(Created page with "{{Template:CCVV Header}} {{Template:ToDo}} ==Curse of Demetra== ==Charge Use== Perminate - Item is perminately attached to the slot, Hero will always have a minimum of 5 threat {{Template:CCVV Footer}} Category:Core Rule Category:Enchanting Category:CCVV")
 
No edit summary
Line 1: Line 1:
{{Template:CCVV Header}}
{{Template:Core Rule Header}}
{{Template:ToDo}}
{{Template:Core Rule Navigation|right}}
==Curse of Demetra==
==Curse of Demetra==


Demetra did not create this spell to punish. She created it to teach. Those who carry an item they cannot put down learn quickly what it means to be truly burdened — to feel the weight of something pulling against you in every fight, every breath, every moment of stillness. The minimum threat is not a design flaw. It is the lesson. You chose to pick it up. Now you carry it.


==Charge Use==
==Charge Use==
Perminate - Item is perminately attached to the slot, Hero will always have a minimum of 5 threat


{{Template:CCVV Footer}}
Permanent — the target item is permanently attached to its equipped slot and cannot be removed. While this item is equipped, the Hero will always have a minimum of 5 [[Threat Dice]] in the pool, regardless of any other effect that would reduce Threat below that number.
 
{{Template:Core Rule Footer}}
[[Category:Core Rule]]
[[Category:Core Rule]]
[[Category:Spells]]
[[Category:Enchanting]]
[[Category:Enchanting]]
[[Category:CCVV]]

Revision as of 01:47, 23 June 2026

Dicey Dangers, Core Rule Game by Joel Hills
CoreRuleIcon.png
Core Rule Book

Curse of Demetra

Demetra did not create this spell to punish. She created it to teach. Those who carry an item they cannot put down learn quickly what it means to be truly burdened — to feel the weight of something pulling against you in every fight, every breath, every moment of stillness. The minimum threat is not a design flaw. It is the lesson. You chose to pick it up. Now you carry it.

Charge Use

Permanent — the target item is permanently attached to its equipped slot and cannot be removed. While this item is equipped, the Hero will always have a minimum of 5 Threat Dice in the pool, regardless of any other effect that would reduce Threat below that number.

CoreRuleIcon.png