Category:Keyword: Difference between revisions
Jump to navigation
Jump to search
No edit summary |
No edit summary |
||
(3 intermediate revisions by the same user not shown) | |||
Line 1: | Line 1: | ||
{{Template:Core Rule Header}} | {{Template:Core Rule Header}} | ||
{{Template:Core Rule Navigation|right}} | {{Template:Core Rule Navigation|right}} | ||
==Keyword== | ==Keyword== | ||
Keywords are essential in helping players understand the mechanics and abilities of different items, races, and characters in the game. By defining specific elements or features with a keyword, players can quickly recognize and comprehend how those elements interact with other cards and mechanics in the game. They serve as a shorthand reference for complex concepts, making gameplay smoother and more intuitive for everyone involved. | |||
==Areas of Keywords== | |||
*[[:Category:Heritage|Heritage]] | |||
*[[:Category:Heritage Trait|Heritage Trait]] | |||
*[[:Category:Class|Class]] | |||
*[[:Category:Alignment Trait|Alignment Trait]] | |||
*[[:Category:Primordial Periodical|Monster Trait]] | |||
{{Template:Core Rule Footer}} | |||
{{Template:Game Master Category}} | {{Template:Game Master Category}} | ||
[[Category:Core Rule]] | [[Category:Core Rule]] |
Latest revision as of 18:34, 1 September 2024
Dicey Dangers, Core Rule | Game by Joel Hills |
Core Rule Book |
---|
Keyword
Keywords are essential in helping players understand the mechanics and abilities of different items, races, and characters in the game. By defining specific elements or features with a keyword, players can quickly recognize and comprehend how those elements interact with other cards and mechanics in the game. They serve as a shorthand reference for complex concepts, making gameplay smoother and more intuitive for everyone involved.
Areas of Keywords
Any links Below this line are for Game Master only, Click at your own Risk |
Subcategories
This category has the following 82 subcategories, out of 82 total.