Category:Keyword: Difference between revisions

From Dicey Dangers Wiki
Jump to navigation Jump to search
No edit summary
No edit summary
Line 3: Line 3:
{{Template:ToDo}}
{{Template:ToDo}}
==Keyword==
==Keyword==
As their name suggests, keywords define a specific element, feature or aspect found within an item, a race, a person or anything that can be named in the world of Dicey Dangers. Thus, they serve as a guide so you know where you're stepping into as you expand your horizons. This basic term will help you go through each card easily, allowing you to understand every aspect of it quickly.{{Template:Core Rule Footer}}
As their name suggests, keywords define a specific element, feature or aspect found within an item, a race, a person or anything that can be named in the world of Dicey Dangers. Thus, they serve as a guide so you know where you're stepping into as you expand your horizons. This basic term will help you go through each card easily, allowing you to understand every aspect of it quickly.
 
=Areas of Keywords==
*[[:Category:Heritage|Heritage]]
*[[:Category:Heritage Trait|Heritage Trait]]
*[[:Category:Class|Class]]
*[[:Category:Alignment Trait|Alignment Trait]]
 
{{Template:Core Rule Footer}}
{{Template:Game Master Category}}
{{Template:Game Master Category}}
[[Category:Core Rule]]
[[Category:Core Rule]]

Revision as of 03:22, 21 March 2022

Dicey Dangers, Core Rule Game by Joel Hills
CoreRuleIcon.png
Core Rule Book
UnderConstruction.png

Keyword

As their name suggests, keywords define a specific element, feature or aspect found within an item, a race, a person or anything that can be named in the world of Dicey Dangers. Thus, they serve as a guide so you know where you're stepping into as you expand your horizons. This basic term will help you go through each card easily, allowing you to understand every aspect of it quickly.

Areas of Keywords=

CoreRuleIcon.png
Any links Below this line are for Game Master only, Click at your own Risk