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  • 13:14, 15 July 2026Piper Puzzlebrook (hist | edit) ‎[2,415 bytes]Paxe (talk | contribs) (Created page with "{{Template:CCVV Header}} ==Piper Puzzlebrook== Piper Puzzlebrook talks fast, thinks faster, and has strong opinions about people who do neither. She's the kind of scholar who reads a room the way most people read a book, cataloguing every detail nobody else bothered to notice, then stating her conclusion plainly and a little impatiently, as if she can't quite believe it took you this long to see it too. Thick glasses sit low on her nose, pushed back up out of habit more...")
  • 04:31, 14 July 2026Denna Wilkes (hist | edit) ‎[812 bytes]Paxe (talk | contribs) (Created page with "{{Template:CCVV Header}} ==Denna Wilkes== Someone's pinned against the wall by webbing thick enough to hold them fast, struggling less by the minute in a way that isn't a good sign. They're still lucid, still talking, but they won't be either for much longer if nobody cuts them free. ==Actions== *Make a Body (3) check to cut them loose before something notices the struggle. **'''Success:''' You free them in time. Grateful and rattled, they share what they saw on the...")
  • 04:31, 14 July 2026Idris Vane (hist | edit) ‎[1,285 bytes]Paxe (talk | contribs) (Created page with "{{Template:CCVV Header}} ==Idris Vane== Someone stands very still at the edge of the light, one arm and half a shoulder still bound in old, hardened silk they never fully worked free of. Whether they're a Hero who escaped a cocoon or something that only looks like one is genuinely hard to say until they speak. ==Actions== *Make a Social (3) check. Each success adds 1 to your roll on the table below. {| class="wikitable" style="color:black; background-color:#efeae2;b...")
  • 04:31, 14 July 2026Magpie (hist | edit) ‎[1,029 bytes]Paxe (talk | contribs) (Created page with "{{Template:CCVV Header}} ==Magpie== Cast out from the warband, by the look of the still-healing marks where their markings were stripped, this one's got nowhere left to belong and no interest in pretending otherwise. They size you up less like a threat and more like an opportunity. ==Actions== *Make a Social (3) check. Each success adds 1 to your roll on the table below. {| class="wikitable" style="color:black; background-color:#efeae2;border: 2px solid #B21224;" !...")
  • 04:31, 14 July 2026Talon (hist | edit) ‎[1,099 bytes]Paxe (talk | contribs) (Created page with "{{Template:CCVV Header}} ==Talon== Perched on a web-draped column, wings half-mantled, watching your approach with an ease that says this isn't the first Hero they've clocked from a distance. Whether they treat you as prey, competition, or something worth talking to seems to depend entirely on how you carry yourself. ==Actions== *Make a Social (3) check. Each success adds 1 to your roll on the table below. {| class="wikitable" style="color:black; background-color:#e...")
  • 04:30, 14 July 2026Corvus (hist | edit) ‎[1,131 bytes]Paxe (talk | contribs) (Created page with "{{Template:CCVV Header}} ==Corvus== An old Crowfolk sits well apart from the warband's usual haunts, feathers gone gray at the edges, watching more than speaking. They've clearly outlived several generations of whatever's led the Raiders since, and they've clearly decided that's someone else's problem now. ==Actions== *Make a Social (3) check. Each success adds 1 to your roll on the table below. {| class="wikitable" style="color:black; background-color:#efeae2;borde...")
  • 04:30, 14 July 2026Pica (hist | edit) ‎[1,003 bytes]Paxe (talk | contribs) (Created page with "{{Template:CCVV Header}} ==Pica== Not every Crowfolk in the den is looking for a fight. This one's set up a small, careful stall well away from the worst of the webbing, feathers preened, wares laid out with real pride. Whatever the Raiders think of outsiders, this one clearly does business differently. ==Actions== *Make a Social (3) check. Each success adds 1 to your roll on the table below. {| class="wikitable" style="color:black; background-color:#efeae2;border:...")
  • 04:26, 14 July 2026Andrew Necros (Stranger) (hist | edit) ‎[1,310 bytes]Paxe (talk | contribs) (Created page with "{{Template:CCVV Header}} ==Andrew Necros== He's the last person a Hero expects to find down here, and somehow the least surprised to be found. No torch, no weapon drawn, standing in the dark like he's been waiting rather than exploring. When a ratling scurries past him it doesn't flinch, doesn't attack, barely seems to notice him at all, and neither does he. He doesn't explain what he's doing here. He rarely explains anything. ==Actions== *Make a Social (3) check....")
  • 04:26, 14 July 2026Yselde Marrow (hist | edit) ‎[1,407 bytes]Paxe (talk | contribs) (Created page with "{{Template:CCVV Header}} ==Yselde Marrow== Someone who was clearly a person once spends most of their time near the shrine now, kneeling at a distance the ratlings seem to respect. Their eyes catch torchlight wrong, a little too bright, a little too steady, and something about the way they hold still doesn't sit right, though nothing about them is doing anything a Hero could point to. ==Actions== *Make a Social (3) check. Each success adds 1 to your roll on the table...")
  • 04:26, 14 July 2026Doran Fesk (hist | edit) ‎[1,117 bytes]Paxe (talk | contribs) (Created page with "{{Template:CCVV Header}} ==Doran Fesk== A figure stands at a junction of tunnels like they own the crossing, and given how the ratlings give them room to stand there, maybe they do. They don't raise a weapon. They don't need to. Whether you're allowed through is a decision they've clearly made before you finished approaching. ==Actions== *Make a Social (3) check. Each success adds 1 to your roll on the table below. {| class="wikitable" style="color:black; background...")
  • 04:26, 14 July 2026Wren Halloway (hist | edit) ‎[1,112 bytes]Paxe (talk | contribs) (Created page with "{{Template:CCVV Header}} ==Wren Halloway== Someone else is down here, pressed into a corner with a weapon held too tight for someone actually in control of the situation. They got split from whoever they came in with, they won't say how long ago, and they're one bad noise away from doing something reckless. ==Actions== *Make a Social (3) check. Each success adds 1 to your roll on the table below. {| class="wikitable" style="color:black; background-color:#efeae2;bord...")
  • 04:26, 14 July 2026Skritch (hist | edit) ‎[1,096 bytes]Paxe (talk | contribs) (Created page with "{{Template:CCVV Header}} ==Skritch== A ratling crouches over a spread blanket of scavenged goods, utterly unbothered by a Hero's approach. It doesn't attack, doesn't flee, just gestures at its wares like this is the most ordinary transaction in the world. Whatever the rest of the warren thinks of outsiders, this one clearly has other priorities. ==Actions== *Make a Social (3) check. Each success adds 1 to your roll on the table below. {| class="wikitable" style="col...")
  • 04:25, 14 July 2026Ansel Dourke (hist | edit) ‎[1,133 bytes]Paxe (talk | contribs) (Created page with "{{Template:CCVV Header}} ==Ansel Dourke== An old adventurer sits with his back against a wall he clearly checked first, boots patched more than they're whole. He's survived this place longer than anyone has any business surviving it, and the scars up both arms suggest it wasn't luck that did it. ==Actions== *Make a Social (3) check. Each success adds 1 to your roll on the table below. {| class="wikitable" style="color:black; background-color:#efeae2;border: 2px soli...")
  • 04:23, 14 July 2026Colm Adric (hist | edit) ‎[1,217 bytes]Paxe (talk | contribs) (Created page with "{{Template:CCVV Header}} ==Colm Adric== Someone is sitting very still in the dark, so still you nearly walk past without noticing them. When they finally speak, their voice carries the particular calm of someone who stopped being afraid of this place a very long time ago, longer than seems possible for someone still breathing. They know things about this cellar. Whether they're willing to share them is another matter. ==Actions== *Make a Social (3) check. Each succes...")
  • 04:23, 14 July 2026Miren Thale (hist | edit) ‎[1,303 bytes]Paxe (talk | contribs) (Created page with "{{Template:CCVV Header}} ==Miren Thale== A figure leans against a barrel like they've been waiting for you specifically, face lost entirely inside a deep hood. They don't say what they want. They don't say much of anything, just an offer, vague and unhurried, that you're free to take or leave. Something about the stillness of them makes it hard to tell which answer they're hoping for. ==Actions== *Make a Social (3) check. Each success adds 1 to your roll on the table...")
  • 04:22, 14 July 2026Perrin Vask (hist | edit) ‎[1,159 bytes]Paxe (talk | contribs) (Created page with "{{Template:CCVV Header}} ==Perrin Vask== A figure stands motionless in the dark ahead, wrapped in a cloak stitched from what might once have been a dozen different coats. They don't introduce themselves. They don't need to. Something about the way they hold the space says this cellar answers to them now, and whether you're allowed to keep walking is entirely their decision to make. ==Actions== *Make a Social (3) check. Each success adds 1 to your roll on the table be...")
  • 19:29, 13 July 2026Chittering Swarm-caller (hist | edit) ‎[862 bytes]Paxe (talk | contribs) (Created page with "{{Template:PRIM Header}} {{Template:ToDo}} ==Chittering Swarm-caller== Small and unimpressive on its own, easy to miss until it opens its mouth. The sound it makes isn't quite a squeal and isn't quite a chitter, somewhere between the two, and it carries far enough through the warren's tunnels to bring the sicklier corners of the nest running. {{Template:Monster |Name = Chittering Swarm-caller |Health = 3 |Reaction = 0-2 Aggressive, 3-4 Hostile, 5+ Cautious |...")
  • 19:29, 13 July 2026Debris Wraith (hist | edit) ‎[1,129 bytes]Paxe (talk | contribs) (Created page with "{{Template:PRIM Header}} {{Template:ToDo}} ==Debris Wraith== Something bound itself to the rubble long before the ratlings ever moved in, and it hasn't let go since. It has no clear shape, just a shifting mass of dust and broken stone with a presence behind it, cold enough to feel from several feet away. {{Template:Monster |Name = Debris Wraith |Health = 4 |Reaction = Battle to the death |AttWhite = 1 +Cleave |AttRed = 0 |AttOrange = 0 |AttYellow = 0 |AttGreen...")
  • 19:29, 13 July 2026Twisted Ratling (hist | edit) ‎[1,092 bytes]Paxe (talk | contribs) (Created page with "{{Template:PRIM Header}} {{Template:ToDo}} ==Twisted Ratling== Something about this one is subtly off, a joint that bends a little too far, a jaw set a little too wide, nothing a Hero could point to directly but enough to make the fight feel wrong from the first exchange. It hits harder than its size should allow, and it doesn't seem to feel it when it's hit back. {{Template:Monster |Name = Twisted Ratling |Health = 5 |Reaction = 0-2 Aggressive, 3-4 Hostile, 5+...")
  • 19:29, 13 July 2026Bone Picker Ratman (hist | edit) ‎[861 bytes]Paxe (talk | contribs) (Created page with "{{Template:PRIM Header}} {{Template:ToDo}} ==Bone Picker Ratman== A scavenger even by ratling standards, picking through the warren's dead and the battlefield's older dead alike, dragging back whatever's still worth carrying. It would rather flee with a find than fight to keep it, but corner it with nowhere to run and it fights like it's got nothing left to lose. {{Template:Monster |Name = Bone Picker Ratman |Health = 4 |Reaction = 1 Aggressive, 2-5 Cautious, 6+...")
  • 19:28, 13 July 2026Nest Guardian (hist | edit) ‎[1,016 bytes]Paxe (talk | contribs) (Created page with "{{Template:PRIM Header}} {{Template:ToDo}} ==Nest Guardian== Bigger and thicker-hided than the ratlings it watches over, a Nest Guardian doesn't leave its post willingly. It fights to hold ground rather than to win, and it doesn't hesitate to call the rest of the nest in if that's what holding ground takes. {{Template:Monster |Name = Nest Guardian |Health = 6 |Reaction = 0-3 Aggressive, 4+ Hostile |AttWhite = 3 +Cleave |AttRed = 0 |AttOrange = 0 |AttYell...")
  • 19:28, 13 July 2026Ratling Trapper (hist | edit) ‎[1,131 bytes]Paxe (talk | contribs) (Created page with "{{Template:PRIM Header}} {{Template:ToDo}} ==Ratling Trapper== More patient than the rest of the warren, a Trapper doesn't rush into a fight it can rig instead. It reads a corridor the way other ratlings read a meal, always looking for the spot where a Hero will have to slow down, and it's usually already there waiting by the time one does. {{Template:Monster |Name = Ratling Trapper |Health = 5 |Reaction = 0-2 Threatening, 3-5 Aggressive, 6+ Cautious |AttWhi...")
  • 19:02, 13 July 2026Broodling Swarm (hist | edit) ‎[925 bytes]Paxe (talk | contribs) (Created page with "{{Template:PRIM Header}} {{Template:ToDo}} ==Broodling Swarm== A mass of newly hatched spiderlings, small enough individually to crush underfoot, dangerous only because there are so many of them at once. They spill out of the den's egg sacs the moment something disturbs the wrong cluster, and their numbers have a habit of getting worse before a fight is over. {{Template:Monster |Name = Broodling Swarm |Health = 2 |Reaction = 1-2 Aggressive, 3-4 Hostile, 5+ Cau...")
  • 15:14, 13 July 2026Scrubby Ratmen (hist | edit) ‎[900 bytes]Paxe (talk | contribs) (Created page with "{{Template:PRIM Header}} {{Template:ToDo}} ==Scrubby Ratmen== Ratling scavengers, thin and mangy, dressed in whatever scraps of leather and rusted metal they've managed to pull together. Alone, one is barely a threat, more interested in fleeing with something shiny than fighting for it. In numbers, they get bolder fast, closing in from every crawlspace and gap at once until a Hero is surrounded before they've noticed being flanked. {{Template:Monster |Name = Scrubby Rat...")
  • 16:31, 12 July 2026Corkscale Dragon (hist | edit) ‎[1,086 bytes]Paxe (talk | contribs) (Created page with "{{Template:PRIM Header}} {{Template:ToDo}} ==Corkscale Dragon== A young dragon, small as its kind goes but still far too large for the space it's claimed, drawn down here over years by the smell of a cellar's worth of fermenting, magic-soaked vintages. Its scales have taken on a strange texture from decades spent curled among the barrels, ridged and porous like old cork, and just as good at holding a seal. It's made a den of the deepest chamber, and it isn't leaving, and...")
  • 16:30, 12 July 2026Broodmother Queen (hist | edit) ‎[1,297 bytes]Paxe (talk | contribs) (Created page with "{{Template:PRIM Header}} {{Template:ToDo}} ==The Broodmother Queen== Something in the deepest part of the nest has let one Waspkin Queen grow far beyond what any hive should allow, swollen and crowned in a way that makes the ordinary Queens look like scouts by comparison. The whole colony answers to her now, and she doesn't call for help so much as command it. {{Template:Monster |Name = The Broodmother Queen |Health = 14 |Reaction = Noble +3, :Cate...") originally created as "The Broodmother Queen"
  • 16:30, 12 July 2026Fused Fallen (hist | edit) ‎[1,206 bytes]Paxe (talk | contribs) (Created page with "{{Template:PRIM Header}} {{Template:ToDo}} ==The Fused Fallen== Not one skeleton but every skeleton in the deepest corner of the cellar, fused into a single towering shape, too many arms and too many voices layered into one low, grinding sound. Whatever the battlefield above left buried, it never truly stopped fighting, it just stopped fighting alone. {{Template:Monster |Name = The Fused Fallen |Health = 20 |Reaction = 0-3 Aggressive, 4+ Hostile |AttWhite = 8 +...") originally created as "The Fused Fallen"
  • 16:30, 12 July 2026Goldenmane (hist | edit) ‎[947 bytes]Paxe (talk | contribs) (Created page with "{{Template:PRIM Header}} {{Template:ToDo}} ==Goldenmane== A lean, powerful cat that shouldn't be anywhere near a cellar this deep underground, kept fed and loyal by the one person down here who feeds it. Its mane still catches torchlight like real gold, the one thing about it time and the dark haven't dulled. It doesn't hesitate, and it doesn't fight fair, circling wide before it commits to a pounce. {{Template:Monster |Name = Goldenmane |Health = 6 |Reaction = 0-2 Ag...")
  • 16:30, 12 July 2026Cryptlord (hist | edit) ‎[1,219 bytes]Paxe (talk | contribs) (Created page with "{{Template:PRIM Header}} {{Template:ToDo}} ==Cryptlord== A Cleric of Demetra who long ago stopped waiting for the Deity of Death to come collect what she was owed, and decided instead to start collecting on her behalf. He moves through the deepest part of the cellar in vestments gone the color of old blood, a censer of something acrid swinging at his side, and speaks to the dead here with a familiarity that suggests he's had a great deal of practice. It would explain...")
  • 16:30, 12 July 2026The Ancient Barrel (hist | edit) ‎[808 bytes]Paxe (talk | contribs) (Created page with "{{Template:PRIM Header}} {{Template:ToDo}} ==The Ancient Barrel== Older than every other mimic in this cellar combined, and larger than any barrel has a right to be. It has been feeding down here since long before Girok's time, and it has learned patience the way only something that never has to go hungry for long can. {{Template:Monster |Name = The Ancient Barrel |Health = 18 |Reaction = Battle to the death |AttWhite = 7 +Cleave |AttRed = 0 |AttOrange = 0 |AttY...")
  • 16:29, 12 July 2026Girok Echo (hist | edit) ‎[1,180 bytes]Paxe (talk | contribs) (Created page with "{{Template:PRIM Header}} {{Template:ToDo}} ==The Girok Echo== Something of Girok Trebonk himself lingers in the deepest part of the cellar he built, worn thin by time into something closer to a bruise on the world than a man. It doesn't attack out of malice so much as grief curdled into something that doesn't know how to be anything else anymore. {{Template:Monster |Name = The Girok Echo |Health = 16 |Reaction = 0-2 Aggressive, 3-5 Threatening, 6+ Favorable...") originally created as "The Girok Echo"
  • 16:27, 12 July 2026Cellar Stalker (hist | edit) ‎[902 bytes]Paxe (talk | contribs) (Created page with "{{Template:PRIM Header}} {{Template:ToDo}} ==Cellar Stalker== Something has been thinning out the smaller creatures in this part of the cellar for a while now, and this is what's responsible. Lean, quiet, and built for the dark, it hunts in pairs when it can and knows better than to press a fight it's losing. {{Template:Monster |Name = Cellar Stalker |Health = 7 |Reaction = 0-2 Aggressive, 3-4 Hostile, 5+ Flee |AttWhite = 3 +Cleave |AttRed = 0 |AttOr...")
  • 16:27, 12 July 2026Vintage Guardian (hist | edit) ‎[987 bytes]Paxe (talk | contribs) (Created page with "{{Template:PRIM Header}} {{Template:ToDo}} ==Vintage Guardian== Bound long ago to watch over one specific bottle, this spirit takes its duty seriously enough to bargain before it fights. It would rather frighten off a thief than harm one, but it has done both in its time, and it remembers which vintage is its to protect down to the exact shelf. {{Template:Monster |Name = Vintage Guardian |Health = 8 |Reaction = 0-2 Threatening, 3-5 Aggressive, 6+ Cautious |A...")
  • 16:27, 12 July 2026Cursed Vintner's Spirit (hist | edit) ‎[1,125 bytes]Paxe (talk | contribs) (Created page with "{{Template:PRIM Header}} {{Template:ToDo}} ==Cursed Vintner's Spirit== Whoever this was in life, something kept them from moving on, some unfinished vintage, some promise never delivered. They watch more than they attack, weighing whether a Hero is a threat or, just maybe, someone who might finally finish what they started. {{Template:Monster |Name = Cursed Vintner's Spirit |Health = 6 |Reaction = 0-1 Hostile, 2-4 Cautious, 5+ Favorable |AttWhite = 2 +Cle...")
  • 16:27, 12 July 2026Rot Mother (hist | edit) ‎[1,172 bytes]Paxe (talk | contribs) (Created page with "{{Template:PRIM Header}} {{Template:ToDo}} ==Rot Mother== Something has been feeding the mold in this part of the cellar for a very long time, and this is what it became. Bloated, pulsing, and far too large to have grown here naturally, it doesn't so much attack as simply produce more of itself, faster than anything can clear it away. {{Template:Monster |Name = Rot Mother |Health = 9 |Reaction = 1-2 Battle to the death, 3-4 Aggressive, 5+ Cautious |AttWhite...")
  • 16:27, 12 July 2026Possessed Suit of Armor (hist | edit) ‎[1,103 bytes]Paxe (talk | contribs) (Created page with "{{Template:PRIM Header}} {{Template:ToDo}} ==Possessed Suit of Armor== A relic of the battlefield the winery was built over, upright and moving though no one's worn it in longer than anyone can say. Whatever's inside it now isn't the soldier who died in it. It doesn't tire, it doesn't hesitate, and it doesn't stop coming. {{Template:Monster |Name = Possessed Suit of Armor |Health = 8 |Reaction = Battle to the death |AttWhite = 4 +Cleave |AttRed = 0 |AttOrange =...")
  • 16:26, 12 July 2026Ogrekin Brute (hist | edit) ‎[849 bytes]Paxe (talk | contribs) (Created page with "{{Template:PRIM Header}} {{Template:ToDo}} ==Ogrekin Brute== A distant, wilder relation of the Ogrekin line, unwilling to leave a corner of the cellar it's decided belongs to it. It's not entirely mindless, it understands a fair trade when it sees one, but cross the line it's drawn and reasoning gives way fast to raw strength. {{Template:Monster |Name = Ogrekin Brute |Health = 10 |Reaction = 0-2 Aggressive, 3-5 Threatening 50rc, 6+ Cautious |AttWhite = 5 +[...")
  • 16:23, 12 July 2026Matriarch Beetle (hist | edit) ‎[1,024 bytes]Paxe (talk | contribs) (Created page with "{{Template:PRIM Header}} {{Template:ToDo}} ==Matriarch Beetle== Larger and darker-shelled than any Cask Beetle nearby, the Matriarch is rarely found alone. She commands the brood by scent and vibration, calling the others to her side the moment she senses real danger, and unlike her smaller kin she doesn't scare off easily. {{Template:Monster |Name = Matriarch Beetle |Health = 5 |Reaction = 1-2 Aggressive, 3-5 Cautious, 6+ Flee |AttWhite = 3 +Cleave |At...")
  • 16:23, 12 July 2026Sommelier's Ghost (hist | edit) ‎[1,416 bytes]Paxe (talk | contribs) (Created page with "{{Template:PRIM Header}} {{Template:ToDo}} ==Sommelier's Ghost== A pale, translucent figure drifts between the racks, still dressed for work that ended long ago, still holding a tasting cup that never quite touches the floor when it gestures. It doesn't seem to notice intruders so much as mistake them for old company, until it does. {{Template:Monster |Name = Sommelier's Ghost |Health = 3 |Reaction = 0-2 Hostile, 3-4 Cautious, 5+ Favorable |AttWhite = 1 +...")
  • 16:23, 12 July 2026Rot Colony (hist | edit) ‎[1,156 bytes]Paxe (talk | contribs) (Created page with "{{Template:PRIM Header}} {{Template:ToDo}} ==Rot Colony== A mass of fungal growth that has taken on a vaguely humanoid shape, limbs and shoulders suggested more than formed, held together by threads of pale mycelium. It moves in fits and starts, and wherever it steps, a thin film of mold spreads across the floor behind it. {{Template:Monster |Name = Rot Colony |Health = 5 |Reaction = Battle to the death |AttWhite = 2 +Cleave |AttRed = 0 |AttOrange = 0 |AttYellow...")
  • 16:23, 12 July 2026Cellar Wight (hist | edit) ‎[1,121 bytes]Paxe (talk | contribs) (Created page with "{{Template:PRIM Header}} {{Template:ToDo}} ==Cellar Wight== Unlike the mindless skeletons scattered through the cellar, something of the person remains in a Cellar Wight, enough to remember how to set a trap, enough to wait quietly in the dark for a better opening than the first one. It doesn't rush. It doesn't need to. {{Template:Monster |Name = Cellar Wight |Health = 4 |Reaction = 0-2 Aggressive, 3-4 Hostile, 5+ Cautious |AttWhite = 2 +Cleave |AttRed...")
  • 16:23, 12 July 2026Press Golem (hist | edit) ‎[819 bytes]Paxe (talk | contribs) (Created page with "{{Template:PRIM Header}} {{Template:ToDo}} ==Press Golem== A wine press animated by some forgotten enchantment, wooden beams and iron fittings fused into a lumbering, crushing shape. It moves slowly and shows no sign of thought or intent behind its motion, but what it lacks in speed it makes up for in the sheer, patient weight of every blow. {{Template:Monster |Name = Press Golem |Health = 6 |Reaction = Battle to the death |AttWhite = 3 +Cleave |AttRed = 0 |AttO...")
  • 16:22, 12 July 2026Vintage Mimic (hist | edit) ‎[813 bytes]Paxe (talk | contribs) (Created page with "{{Template:PRIM Header}} {{Template:ToDo}} ==Vintage Mimic== An older, hungrier cousin of the common Barrel Mimic, having gone undiscovered long enough to grow larger and meaner. Its disguise is nearly flawless now, decades of stillness have taught it patience, and it strikes harder and faster than younger mimics once it finally does. {{Template:Monster |Name = Vintage Mimic |Health = 5 |Reaction = Battle to the death |AttWhite = 4 +Cleave |AttRed = 0 |AttOrange...")
  • 16:19, 12 July 2026CCVV-6140 (hist | edit) ‎[278 bytes]Paxe (talk | contribs) (Created page with "{{Template:CCVV Header}} ==Seal It Until It's Safe== A short, hurried instruction pinned near what must have been the cellar door: "Seal it. Until it's safe again." Nothing says what wasn't safe, or whether it ever was again. {{Template:CCVV Footer}} Category:CCVV __NOTOC__")
  • 16:19, 12 July 2026CCVV-6139 (hist | edit) ‎[323 bytes]Paxe (talk | contribs) (Created page with "{{Template:CCVV Header}} ==Girok's Own Blend== A blending note in a steadier hand than the others, laying out a recipe kept apart from the rest of the season's stock. It's labeled simply "mine", nothing more, as if whoever wrote it never expected anyone else to read it. {{Template:CCVV Footer}} Category:CCVV __NOTOC__")
  • 16:19, 12 July 2026CCVV-6138 (hist | edit) ‎[291 bytes]Paxe (talk | contribs) (Created page with "{{Template:CCVV Header}} ==The Empty Chair== A worker's shift log, names checked off day after day, until one name simply stops appearing. No note explaining why. No one crossed it out either, like whoever kept the log expected them back. {{Template:CCVV Footer}} Category:CCVV __NOTOC__")
  • 16:19, 12 July 2026CCVV-6137 (hist | edit) ‎[300 bytes]Paxe (talk | contribs) (Created page with "{{Template:CCVV Header}} ==An Order Never Filled== A half-finished letter to a lumber supplier, requesting far more oak than a normal season of barrels would need. It cuts off mid-sentence. Whatever the extra oak was meant for, it was never built. {{Template:CCVV Footer}} Category:CCVV __NOTOC__")
  • 16:18, 12 July 2026CCVV-6136 (hist | edit) ‎[338 bytes]Paxe (talk | contribs) (Created page with "{{Template:CCVV Header}} ==A Season Like No Other== A worker's tally of casks filled that final season, the count far higher than any year before it. The handwriting gets tighter and more hurried with each entry, like whoever kept it was racing against something that never gets named. {{Template:CCVV Footer}} Category:CCVV __NOTOC__")
  • 16:18, 12 July 2026CCVV-6135 (hist | edit) ‎[325 bytes]Paxe (talk | contribs) (Created page with "{{Template:CCVV Header}} ==The Last Price List== A price list, ink smudged but legible, lists the winery's final season of sales. The numbers climb steadily right up to the last entry, then stop mid-column, as if the pen was set down mid-sentence and never picked back up. {{Template:CCVV Footer}} Category:CCVV __NOTOC__")
  • 14:30, 12 July 2026Nell Ratchet (hist | edit) ‎[1,100 bytes]Paxe (talk | contribs) (Created page with "{{Template:CCVV Header}} ==Nell Ratchet== A woman has set up a proper little stall down here, a plank across two barrels, wares laid out like she's expecting foot traffic. Where any of it came from is anyone's guess, some of it looks scavenged from deeper in the cellar than you've been. "Everything's for sale," she says brightly, like this is the most natural thing in the world. "Everything's negotiable too." ==Actions== *Make a Social (3) check. Each success adds 1...")
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