Category:Core Rule

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Dicey Dangers, Core Rule Game by Joel Hills
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Core Rule Book

Dicey Dangers Core Rule Book

The Core Rule Book contains all the information you need to start and continue your campaign in the Dicey Dangers world. You will find different sub-categories, each of which is dedicated to a different aspect of the game.

The gameplay is divided in different aspects, and the Core Rule Book serves as a guide through each of these elements, including the diverse characteristics that compose your character. There is also information regarding the mechanics related to the items, which includes but is not limited to weapons.

You will also encounter information about what's waiting for you in this world. What kind of deities will look after you? What kind of monsters will you battle? What companions will you make during your journey? This book contains all the answers to these questions, and more.

Sections

The Core Rule Book is divided into six different sections, each of which explains a specific aspect of the gameplay.

Hero Record Sheet

The Hero Record Sheet will provide you with all the information you need to build your character. It is divided into two main sections:

  • All attributes can be found within the Primary Attribute category.
  • The "Keywords" sections will show you all the information regarding the heritages and its traits, as well as classes and alignment traits. Keywords refer to a specific feature or aspect related to a character, an item or a mechanic.

Monster Definition

The Monster Definition page describes how monsters act during the combat, or perhaps how you can use them to your advantage during your campaign.

Item

As the title suggests, this section will provide you with all the information you need related the usage and craft of items. You will find organized information regarding weapons, accessories and more common items that can be useful for you during your adventure.

Spells

There are six schools of magic in the world of Dicey Dangers, each of which is defined by one of the following spell types:

  • Alteration
  • Conjuration
  • Destruction
  • Enchanting
  • Illusion
  • Restoration

After reading each section, you can proceed to decide the path your character will take. Will they prefer destruction over restoration, or perhaps will they trick others through the use of illusion?

Combat & Treat Dice

The "Combat" section explains the essentials of combat and how your character can react whenever they enter into a battle. Additonally, the "Threat Dice" allows monsters to use certain attacks. It's recommended to go through the monster section before going through the Threat Dice category.

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Pages in category "Core Rule"

The following 200 pages are in this category, out of 300 total.

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Media in category "Core Rule"

The following 9 files are in this category, out of 9 total.